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steve-m.com

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----- Русский -----

Если ваш сайт содержит большую коллекцию SCM/CLEO-скриптов (больше 16), напишите на мой e-mail, и я добавлю его в список. Приветствуются скрипты, которые не встречаются на других сайтах ... Спасибо. ))))


----- English -----

If your website has a big enough collection of SCM/CLEO scripts (more than 16) notify me by e-mail
, and I will add it to the list. The unique scripts are preferable ... Thank you. ))))
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File Types/formats

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1File Types/formats Empty File Types/formats Sat Feb 21, 2009 12:10 am

gtasbigfoot

gtasbigfoot
Admin

Description


There formats of the files of San Andreas, some extensions may be made for the game, others common files, which can be found on almost any computer without San Andreas or other installed or not. Also CLEO file formats are here as well.

Files



.dat, is a data text files, they are used for all different additional game information. Most data files have the extension .dat
--

.exe, is the common file-name extension denoting an executable file, they are binary application data files, and is a common file type on almost any computer.
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.dll(Dynamic-link library), is Microsoft's implementation of the shared library concept in the Microsoft Windows and OS/2 operating systems. These libraries usually have the file extension DLL, OCX (for libraries containing ActiveX controls), or DRV (for legacy system drivers). The file formats for DLL's are the same as for Windows EXE files — that is, Portable Executable (PE) for 32-bit and 64-bit Windows, and New Executable (NE) for 16-bit Windows. As with EXE's, DLL's can contain code, data, and resources, in any combination.
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.asi, is a DLL file with a different extension.
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.scm, is a binary type file it contains most of the games script. Look here
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.img, is a 3D format file, it contains things such as, car/actor/object models, textures, animation, and so on..
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.dff, in San Andreas is a model file, see this for more information.
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.txd, in San Andreas is a texture file, see this, also for more information.
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.col, a col of something, usually an object.
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.ifp, is an animation file, this contains animation, it's a 3D file.


.cfg, is the vehicle handling file of the game it contains the vehicles handling, more info can be found in this forum.
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.ide, is a ID file of the game, usually found in the data folder, they are used for different things, like peds ID, and vehicles ID.
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.sc, this file is unused, it contains useless script, it shows how Rockstar scripting format may work, this file is also present in GTA IV and is the same one, and had not changed.
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.zon, this file is a zone file, it places the area of the zones in San Andreas.
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.ipl, them files are used to place objects and obstacles, more info can be found in this forum.
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.ped, they contain decision markers, and such.
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.grp,(Microsoft Program Group) only couple of files have got that extension, most notably; mission.grp. It contains stuff like the file above^.
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.fxp, it contains effects data, you can edit this file to change many things, notably; spray can color.
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.ini, is a configuration settings file, it is usually used along with a DLL, or ASI file.
It's similar to a very common .txt file
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.gxt, is the games text file format, it contains almost all the games script, English, German, Spanish, Italian, and French come with the game.
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.file, this file has no named extension, it's extension is just file, it contains the games speech, sound, etc.
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.cs, cs file is a CLEO file format, it stands for "Custom Script" CLEO scripts have this extension, and there placed in the CLEO folder.
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.cm, cm file is a CLEO file format, it stands for "Custom Mission" CLEO mission scripts have this extension, and there placed in the CLEO folder.
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.s s file is CLEO file format, it stands for "Script" it's not started when the game is, you can call the file to start when you want, through a Custom Script/mission, it's a handy file.
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.cleo, is a CLEO plugin file, it's like a DLL file, with CLEO extension.
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.fxt, a CLEO text file format, these files are loaded by the gxt.cleo plugin, which should be placed in the CLEO folder, FXT file should be placed in the CLEO_TEXT folder inside the CLEO folder.
--



will finish later..

http://gtamodding.com

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