Information
The .cfg file is a text data file, that contains performance and behavior values for each vehicle such as the vehicles, mass, suspension, and other things.
This file can be opened with almost, any word editor. To save changes you must shut the game down, (if it is running), and then restart it. (There is a tool made which lets, you edit it while the game is running); see below.
- Code:
; ->A ; ->B ; ->C ; ->D ; ->F ; ->G ; ->H ; ->I ; ->J ; ->K ; ->L ; ->M ; ->N ; ->O ; ->P ; ->Q ; ->R ; ->S ; ->T ; ->U ; ->V ; ->a ; ->b ; ->c ; ->d ; ->e ; ->f ; ->g
; ->aa
Above are the order the file goes in to see there meaning<see below>
- Code:
LANDSTAL 1700.0 5008.3 2.5 0.0 0.0 -0.3 85 0.75 0.85 0.5 5 160.0 25.0 20.0 4 D 6.2 0.60 0 35.0 2.4 0.08 0.0 0.28 -0.14 0.5 0.25 0.27 0.23 25000 20 500002 0 1 0
Data
- Code:
Column Letter Column Name Description
A vehicle identifier Relates this data with vehicle.ide.
B fMass Mass of the vehicle in kilograms.
C fTurnMass The vehicle's turn mass. Used to calculate motion effects.
D fDragMult Changes resistance to movement.
F CentreOfMass.x Distance from the center of the car in meters to the right for the center of mass.
G CentreOfMass.y Distance from the center of the car in meters forwards for the center of mass.
H CentreOfMass.z Distance from the center of the car in meters upwards for the center of mass.
I nPercentSubmerged Percentage of the vehicle height required to be submerged for the car to float.
J fTractionMultiplier Cornering grip of the vehicle as a multiplier of the tire surface friction.
K fTractionLoss Accelerating/braking grip of the vehicle as a multiplier of the tire surface friction.
L fTractionBias Ratio of front axle grip to rear axle grip; higher value shifts grip forwards.
M TransmissionData.nNumberOfGears Number of gear change animations and sound effects to use.
N TransmissionData.fMaxVelocity The top speed.
O TransmissionData.fEngineAcceleration Rate of acceleration.
P TransmissionData.fEngineInertia Smooths or sharpens the acceleration curve.
Q TransmissionData.nDriveType Assigns Front, Rear or 4 wheel drive.
R TransmissionData.nEngineType Assigns Petrol, Diesel or Electric engine characteristics.
S fBrakeDeceleration Overall deceleration force.
T fBrakeBias Ratio of braking force of front compared to rear; higher values move bias forward.
U bABS [0/1]
V fSteeringLock Maximum angle of steering in degrees.
a fSuspensionForceLevel Force level of the suspension.
b fSuspensionDampingLevel Damping level of the suspension.
c fSuspensionHighSpdComDamp Stiffens the dampening strength as speed increases.
d suspension upper limit Upper limit of the suspension.
e suspension lower limit Lower limit of the suspension.
f suspension bias between front and rear Ratio of suspension force to apply at the front compared to the rear.
g suspension anti-dive multiplier Changes the amount of body pitching under braking and acceleration.
aa fSeatOffsetDistance Distance from door position to seat postion.
ab fCollisionDamageMultiplier Amount of engine damage vehicle gets from collisions. Higher value means more damage.
ac nMonetaryValue Used to calculate the Value of property damaged statistic.
af modelFlags Special animations features of the which can be enabled or disabled.
ag handlingFlags Special performance features.
ah front lights Type of head lights of the vehicle.
ai rear lights Type of tail lights of the vehicle.
aj Vehicle anim group Refers to an Animation ID number.
Links
Handling.cfg Tutorial
Handling.cfg Re loader