oh snap lol- if it was a snake, it would have killed me.. I should have spotted that straight away - freakn 82BF: ffs dur-dur -works flawlessly, thank you sir - "install successful!" LOL, beautiful use of gosubs.. show off! xD j/k j/k
ye, forgot to mention that when the vehicle slows or stops, it rights itself.. however, I've changed the offsets to favor X instead of Y and it hardly moves when compared to using the Y positioning
so you know 4 languages then??? (5 including C++ lol) for christ sakes man! translators get paid CRAZY dough.. well, here they do anyway, don't know much about elsewhere - wtf? you CIA or some shyt? xD
yeah zaz is the man, if someone's intent on teaching others the "how to" as you and he do, they get my immediate respect and admiration - nothing irks me more than people that sit on knowledge like it's a golden egg.. and don't even get me started on individuals that like to flash minuscule amounts of what they possess, teasing others like they're dangling a fresh cut steak in front of a caged dog ffs
so check it.. as I've mentioned, I've changed a few things (hope you don't mind) - but I noticed that most of the allowed 31 variables are occupied - are the store coordinates and light path used in the second label a necessity? if I exclude them, will it still draw from the target path set in label 1? - the reason I ask is I need another set for the other side, so I would need another 6 variables to set the additional path - I would normally try it, but I'm at work atm and won't be home for a few hours..
here's a couple of images of what I did before I left for work..
(nvm the yacht, I was testing the mesh last week as a map object)
I need to tweak 9@ after I get the yacht in game, and I figured I could set the target X offset further away so the lights wouldn't bunch together (since we don't have the resources to set offsets for each light obviously) but so far, so sikk!
again, thx for your time and energy on this dog -I appreciate it big
here's another tag.. more theme oriented