GTA: Modification Area - 

A website for the GTA modding scene


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» Big-game starts raising Schneider's profile
GTA: Modification Area - Portal EmptySun Mar 04, 2012 2:28 am by lavivi

» [Help] cleo created lighting
GTA: Modification Area - Portal EmptyThu Oct 14, 2010 1:03 am by findmy012

» Mission Question
GTA: Modification Area - Portal EmptyThu Oct 14, 2010 1:02 am by findmy012

» [IV] Spoiler Script
GTA: Modification Area - Portal EmptyThu Oct 14, 2010 1:02 am by findmy012

» Mission mod [help]
GTA: Modification Area - Portal EmptySat Sep 18, 2010 5:50 pm by jayd00

» Bc7 Mod Help
GTA: Modification Area - Portal EmptyFri Aug 20, 2010 11:19 am by pengpeng

» Found a bug
GTA: Modification Area - Portal EmptyFri Dec 18, 2009 4:22 am by _CJ360_

» [IV] Novitec Rosso 599 GTB
GTA: Modification Area - Portal EmptyTue Nov 17, 2009 4:22 pm by Kotton

» Hello/Guidance Request
GTA: Modification Area - Portal EmptyMon Oct 12, 2009 6:45 am by Adler














----- Русский -----

Если ваш сайт содержит большую коллекцию SCM/CLEO-скриптов (больше 16), напишите на мой e-mail, и я добавлю его в список. Приветствуются скрипты, которые не встречаются на других сайтах ... Спасибо. ))))

----- English -----

If your website has a big enough collection of SCM/CLEO scripts (more than 16) notify me by e-mail
, and I will add it to the list. The unique scripts are preferable ... Thank you. ))))
[Help] cleo created lighting

Thu Mar 19, 2009 12:07 pm by Kotton

sup big.. damn nice site you kats have put together - all the tutorials are out-freakn-standing, mad propz-

I'm modeling a super yacht atm, and before I get it in game, I'd like to create the cleo script for it- my dilemma, I want to attach lights to it, however, I'm unable to find any list of specific lights for SA - if possible, could you point me in the right direction please? much …

[ Full reading ]

Comments: 22

Mission Question

Tue Jul 07, 2009 6:37 am by _CJ360_

When creating a ped can you have him do fighting animations while he already has a gun?

Comments: 78

[IV] Spoiler Script

Wed Oct 21, 2009 8:32 am by Kotton

what's happonen Big.. hope all's been goin good with ya man-

I know IV scripting is relatively new.. but I'm lookn to do a LUA script for IV
that controls my Veyron spoiler realistically-

first off, is it even possible? -if so, secondly, what should I do.. add the parts
as external objects? -or- can I put them as extras and modify their positions/rotation?
what sucks is, I know …

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Comments: 14

Mission mod [help]

Sat Sep 18, 2010 5:50 pm by jayd00

i want to make some questions about custom cleo missions
i've readed all your tuts xD from everyone (i think)

and i want to know how to make that the screen goes slowly to black, as in some missions....
also how to make that the camera move up in a cutscene,i mean going up, but watching in some part of the ground

i made this .CM. right now, that is only the cutscene i will finish it later …

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Comments: 0

Bc7 Mod Help

Fri Jul 03, 2009 8:23 am by _CJ360_

K so this was a cleo released about a year ago or so and it seems to be dead. Hereis a link to it on gtaf. I wanted to fix the script so it doesn't spawn a nrg500. But I'm not sure what to fix. And your better off downloading it from the link cuz its too long to post!

Comments: 10

Hello/Guidance Request

Sat Aug 22, 2009 8:38 pm by Deji

Okay, I don't speak a word of Russian so I give myself kudos for being able to register so fast. I thought there was no better place for modding information than GTAForums, but then I saw this place!

I've read a few things and it's already given me the inspiration to make new mods as well as showing me how.

I've been coding for a while now and I'm getting to the stage where I'm bored of the …

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Comments: 13

SA Memory Example Topic

Sat Mar 07, 2009 8:51 am by gtasbigfoot

I have recently decided to create a new topic to give & collect examples of memory hacking. Cool Some of what I post here may be already know (commonly, less commonly, or may be not know), the purpose of this topic is to help individuals, and keep up to date on our example(s), if you do not understand what is written may be your scripting skills are not good with memory handling, or may be you …

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Comments: 37

Read/Write Text Files

Mon Sep 07, 2009 8:10 am by Deji

I was wondering if there was any way to read or write to a TEXT file... Although Sanny says that the opcode for read/writing can write to a text file, it writes to the file in binary format (for some reason).

Yet somehow a few clever people have managed to write plain text files (using hex, I think?)...

Basically I want to give the user to enter something into a file and the game to be able …

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Comments: 3

Handle structure obtained from cars, objects, peds, etc

Thu Sep 17, 2009 10:58 am by gtasbigfoot

The original was posted in Russian (on my PC) and also in Japanese on another site.

When getting actors, objects, cars, or whatever, there is a investing way of obtaining them. Usually the "simple" coder will use opcode 08E5 to get actors, but what about objects, etc? Here is a interesting way to get things.

Array index structure (ID) and the value stored in the SCM …

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Comments: 0

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