I was wondering if there was any way to read or write to a TEXT file... Although Sanny says that the opcode for read/writing can write to a text file, it writes to the file in binary format (for some reason).
Yet somehow a few clever people have managed to write plain text files (using hex, I think?)...
Basically I want to give the user to enter something into a file and the game to be able to read it.
Then I want to be able to make the game write something (say, coordinates) to a readable text file.
If that's not possible, I wanna be able to do it in a CLEO Script. Which would require starting the script, getting the pointer, reading the right part (right?)... But I'm not sure how to do it for a seperate script.
I'm working on a advanced debugging script (not one of those simple ones, either
)
Yet somehow a few clever people have managed to write plain text files (using hex, I think?)...
Basically I want to give the user to enter something into a file and the game to be able to read it.
Then I want to be able to make the game write something (say, coordinates) to a readable text file.
If that's not possible, I wanna be able to do it in a CLEO Script. Which would require starting the script, getting the pointer, reading the right part (right?)... But I'm not sure how to do it for a seperate script.
I'm working on a advanced debugging script (not one of those simple ones, either
