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steve-m.com

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----- Русский -----

Если ваш сайт содержит большую коллекцию SCM/CLEO-скриптов (больше 16), напишите на мой e-mail, и я добавлю его в список. Приветствуются скрипты, которые не встречаются на других сайтах ... Спасибо. ))))


----- English -----

If your website has a big enough collection of SCM/CLEO scripts (more than 16) notify me by e-mail
, and I will add it to the list. The unique scripts are preferable ... Thank you. ))))
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Surfaud.dat file

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1Surfaud.dat file Empty Surfaud.dat file Thu Feb 12, 2009 5:37 am

gtasbigfoot

gtasbigfoot
Admin

Description


surfaud.dat is a surface audio file found in the data folder, to be more correct; San Andreas/data/surfaud.dat it assigns audio to a collision when objects interact with the surfaces.
The interactions, include the footsteps peds make and vehicles sliding on the surface(s).

Editing


Concrete is marked as:

Code:

CON    

Grass is marked as:

Code:

GRS

Sand is marked as:

Code:

SND 

Gravel is marked as:

Code:

GRV

Wood is marked as:

Code:

WOD

Water is marked as:

Code:

WTR

Metal is marked as:

Code:

MTL

Long grass is marked as:

Code:

LGS

And, tile is marked as:

Code:

TIL

The file consists of ten columns per each line. The first column is the name of the surface as defined in the surfinfo.dat.
And, the rest of the columns are the audio data in the order as above. To assign an audio to a surface, place a "1" in the corresponding column.
You can assign more than one audio for each surface to create unique sound effects like creating mud. And you can comment in the file by using # before, whatever, you are going to write.

http://gtamodding.com

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