Description
surfaud.dat is a surface audio file found in the data folder, to be more correct; San Andreas/data/surfaud.dat it assigns audio to a collision when objects interact with the surfaces.
The interactions, include the footsteps peds make and vehicles sliding on the surface(s).
Editing
Concrete is marked as:
- Code:
CON
Grass is marked as:
- Code:
GRS
Sand is marked as:
- Code:
SND
Gravel is marked as:
- Code:
GRV
Wood is marked as:
- Code:
WOD
Water is marked as:
- Code:
WTR
Metal is marked as:
- Code:
MTL
Long grass is marked as:
- Code:
LGS
And, tile is marked as:
- Code:
TIL
The file consists of ten columns per each line. The first column is the name of the surface as defined in the surfinfo.dat.
And, the rest of the columns are the audio data in the order as above. To assign an audio to a surface, place a "1" in the corresponding column.
You can assign more than one audio for each surface to create unique sound effects like creating mud. And you can comment in the file by using # before, whatever, you are going to write.