Description
The carmods.dat is text data file found in the data folder; San Andreas/data/carmods.dat
It's a list of cars and the car modifications, that can be added to these cars. To comment in the file put # before what you are going
to write. The file is split into three selections.
Editing
The first beings with:
- Code:
link
Each selections ends with:
- Code:
end
The second selection is the list of modifications, which can be added to cars, the selection starts with:
- Code:
mods
Example:
- Code:
<model name>, mods1, mods2, mods3
The first entry is the model name of the car(without #) in between, each entry a comma must be used.
After the the model name, is the which of components which can be added to the car.
The super bikes in the file are commented out, which is probably, mostly down to the glitch of them, spawning in the roof of the garage, when it opens back up to let the player out.
- Code:
#fcr900, exh_bk_fc_sa, exh_bk_fc_ta, exh_bk_fc_tc, misc_a_bk_fc1, misc_a_bk_fc2, nto_bk_s, nto_bk_tw
#bf400, exh_bk_bf_sa, exh_bk_bf_ta, exh_bk_bf_tc, misc_a_bk_bf1, misc_a_bk_bf2, nto_bk_s, nto_bk_tw
#nrg500, exh_bk_nr_sa, exh_bk_nr_ta, exh_bk_nr_tc, misc_a_bk_nr1, misc_a_bk_nr2, nto_bk_s, nto_bk_tw
#pcj600, exh_bk_pc_sa, exh_bk_pc_ta, exh_bk_pc_tc, misc_a_bk_pc1, misc_a_bk_pc2, nto_bk_s, nto_bk_tw
The final selection is the wheels, this begins with:
- Code:
wheel
Instead of using the model name, for which wheels can be applied, it uses the garage modification type, there are three in the game; A lowrider garage, a garage for street racers, and a normal garage, for the other mod-able vehicles.