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----- Русский -----

Если ваш сайт содержит большую коллекцию SCM/CLEO-скриптов (больше 16), напишите на мой e-mail, и я добавлю его в список. Приветствуются скрипты, которые не встречаются на других сайтах ... Спасибо. ))))


----- English -----

If your website has a big enough collection of SCM/CLEO scripts (more than 16) notify me by e-mail
, and I will add it to the list. The unique scripts are preferable ... Thank you. ))))
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1Loading Formats Empty Loading Formats Tue Feb 10, 2009 8:26 am

gtasbigfoot

gtasbigfoot
Admin

Description


There are many ways of loading a model; the following ways are the best ways:
This one is very quick and used most often:

Code:

0247: load_model #INFERNUS

:Label_0
0001: wait 0 ms
00d6: if
0248:  model #INFERNUS available
004d: jump_if_false @Label_0

The way which is mostly used in mission scripts:

Code:

0247: load_model #INFERNUS

:Label_0
00d6: if
8248:  not model #INFERNUS available
004d: jump_if_false @Label_1
0001: wait 0 ms
0002: jump @Label_0

:Label_1
//..............................

This way is most used in probably a external script:

Code:

:Label_0
00D6: if
8248:  not model #INFERNUS available
004D: jump_if_false @Label_1
0247: load_model #INFERNUS
0001: wait 0 ms
0002: jump @Label_0

:Label_1
//..............................

We are now using high level construction:

While..end



Code:

0247: load_model #INFERNUS

while 8248:  not model #INFERNUS available
0001: wait 0 ms
end

Break


Code:

0247: load_model #INFERNUS

while true
00D6: if
0248:  model #INFERNUS available
then
    Break
  end
  0001: wait 0 ms
end

Repeat..until



Code:

0001: wait 0 ms
        0247: load_model #INFERNUS
        repeat 
            0001: wait 0 ms
        until 0248:  model #INFERNUS available

If you're only loading one model for example the conditional opcode "if" can be omitted from the script:

Code:

0247: load_model #INFERNUS

:Label_0
0001: wait 0 ms
0248:  model #INFERNUS available
004d: jump_if_false @Label_0

0 - 1 condition 1..8 - 2 and more conditions (9 max) connected by logic operator AND.

If you're loading one then 9 models then, just restart it like this, for example:

Code:


:Label_0
0001: wait 0 ms
00d6: if and
0248:  model <model> available
0248:  model <model> available
0248:  model <model> available
0248:  model <model> available
0248:  model <model> available
0248:  model <model> available
0248:  model <model> available
0248:  model <model> available
0248:  model <model> available
004d: jump_if_false @Label_0
// it's reached it's limit so for the remaining models, restart it:
00d6: if and
0248:  model <model> available
0248:  model <model> available
0248:  model <model> available
004d: jump_if_false @Label_0

http://gtamodding.com

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