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» Big-game starts raising Schneider's profile
Sun Mar 04, 2012 2:28 am by lavivi

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Thu Oct 14, 2010 1:02 am by findmy012

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» Found a bug
Fri Dec 18, 2009 4:22 am by _CJ360_

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----- Русский -----

Если ваш сайт содержит большую коллекцию SCM/CLEO-скриптов (больше 16), напишите на мой e-mail, и я добавлю его в список. Приветствуются скрипты, которые не встречаются на других сайтах ... Спасибо. ))))


----- English -----

If your website has a big enough collection of SCM/CLEO scripts (more than 16) notify me by e-mail
, and I will add it to the list. The unique scripts are preferable ... Thank you. ))))

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Mission Question

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76 Re: Mission Question on Wed Aug 12, 2009 10:45 am

_CJ360_ wrote:Thx big no don't confuse me much, Tounge 1 have you looked at Ryosuke's gun accesory script? It is long but I'm trying to figure out what makes the flashlight, suppressor, and Scope. With all the stuff its hard to figure out. :insert_missing_dizzy_smiley_here:



アクセサリ? This:

http://gtasamod.web.fc2.com/cleomod/custom/index.html

?

Yes, I have looked at all of Ryosuke's script's that he makes. I very much like his scripting styles. Ryosuke posted his source of the script there:

http://blog-imgs-40.fc2.com/s/a/m/samc/accessory.txt

It's kind of easy to understand from looking at the source code. It's much more readable than the decompile version Sanny Builder does. The most important stuff is done at the top of the script. ))

The flashlight is created with the opcode (09E5).
The Scope is a texture, that is loaded if that's what you mean. =)

---
If you want to find out what part does what without reading all the script, at the start is the keypresses, stored in the const..end function, so say the suppressor which is turned on/off by the "~ Convsation Yes ~" key (11), this is stored at:


Code:

KEY_LGT


So search down in the script for this, and you will find the part, which does what, after the "~ Convsation Yes ~" key is pressed.

Understand? =)

---
Also, you should read Ryosuke's blog, he posts many of his sources and such there. And has intresting things to show. (I am unsure weather if you can read Japanese or not. Grin Smile )




_________________
Some links for modding information:
• GTAModding Wiki
• Документация по моддингу GTA
• Sanny Builder (Русский)
• Sanny Builder Profile

View user profile http://gtamodding.com

77 Re: Mission Question on Wed Aug 12, 2009 11:01 am

Thx the source code is easier to the eyes. But
Единственный язык я хорошо это Английский так я надеясь, Google может перевести следующим образом японский. Wink

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78 Re: Mission Question on Wed Aug 12, 2009 12:35 pm

_CJ360_ wrote:
Единственный язык я хорошо это Английский


Ну, ты крут ман ... Grin Smile


_CJ360_ wrote:
так я надеясь, Google может перевести следующим образом японский. Wink


ИМХО - нет, не хорошо. Wink Это машинный перевод. Вряд ли получилось бы перевести лучше ... =)


_________________
Some links for modding information:
• GTAModding Wiki
• Документация по моддингу GTA
• Sanny Builder (Русский)
• Sanny Builder Profile

View user profile http://gtamodding.com

79 Re: Mission Question on Thu Oct 14, 2010 1:02 am

thx big. but could u show me how to have the actor shoot the weapon, then runs up and does a Kung-Fu move?

_____________-

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80 Re: Mission Question Today at 10:31 pm

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