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» Big-game starts raising Schneider's profile
Read/Write Text Files EmptySun Mar 04, 2012 2:28 am by lavivi

» [Help] cleo created lighting
Read/Write Text Files EmptyThu Oct 14, 2010 1:03 am by findmy012

» Mission Question
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» [IV] Spoiler Script
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» Mission mod [help]
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» Bc7 Mod Help
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» Found a bug
Read/Write Text Files EmptyFri Dec 18, 2009 4:22 am by _CJ360_

» [IV] Novitec Rosso 599 GTB
Read/Write Text Files EmptyTue Nov 17, 2009 4:22 pm by Kotton

» Hello/Guidance Request
Read/Write Text Files EmptyMon Oct 12, 2009 6:45 am by Adler

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----- Русский -----

Если ваш сайт содержит большую коллекцию SCM/CLEO-скриптов (больше 16), напишите на мой e-mail, и я добавлю его в список. Приветствуются скрипты, которые не встречаются на других сайтах ... Спасибо. ))))


----- English -----

If your website has a big enough collection of SCM/CLEO scripts (more than 16) notify me by e-mail
, and I will add it to the list. The unique scripts are preferable ... Thank you. ))))
Read/Write Text Files

Mon Sep 07, 2009 8:10 am by Deji

I was wondering if there was any way to read or write to a TEXT file... Although Sanny says that the opcode for read/writing can write to a text file, it writes to the file in binary format (for some reason).

Yet somehow a few clever people have managed to write plain text files (using hex, I think?)...

Basically I want to give the user to enter something into a file and the game to be able to read it.

Then I want to be able to make the game write something (say, coordinates) to a readable text file.



If that's not possible, I wanna be able to do it in a CLEO Script. Which would require starting the script, getting the pointer, reading the right part (right?)... But I'm not sure how to do it for a seperate script.


I'm working on a advanced debugging script (not one of those simple ones, either Very Happy)

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