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----- Русский -----

Если ваш сайт содержит большую коллекцию SCM/CLEO-скриптов (больше 16), напишите на мой e-mail, и я добавлю его в список. Приветствуются скрипты, которые не встречаются на других сайтах ... Спасибо. ))))


----- English -----

If your website has a big enough collection of SCM/CLEO scripts (more than 16) notify me by e-mail
, and I will add it to the list. The unique scripts are preferable ... Thank you. ))))
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DFF Model File, TXD Texture file

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1DFF Model File, TXD Texture file Empty DFF Model File, TXD Texture file Sun Feb 08, 2009 10:10 pm

gtasbigfoot

gtasbigfoot
Admin

Description


In San Andreas, models files have the extension, .dff(Render Ware binary stream file).
They are hierarchically structured binary data files used by the Render Ware 3.x graphics engine utilized by Rockstar North (on PC, PS2 and XBox,)

Texture files have the extension, .txd; for links for tools for modifying textures see below. .dff files can be opened and edited with tools, such as, 3d's Max, G Max, and more.

File Format)


RW streams are split up into sections. Each section has a 12 byte header and can either be empty, contain data or more child sections. Section content, especially of data sections, is determined by an ID in the header.

There is only one data structure common to all RW streams - the section header:

Code:

4 byte - DWORD - section identifier
4 byte - DWORD - section size, including child sections and/or data
4 byte - DWORD - RW version ID

The RW version ID varies depending on the RW engine version used for exporting the files. It must be the same for all headers within one file. Backwards compatibility is very limited.


Tools and Scripts(modeling)

Auto Desk 3d's Max
G Max
3DS Max/G Max import/export
2dfx export from 3DSMax


Tools and Scripts(texture)


TXD Workshop
TXD Builder
TXD Viewer
G-TXD

Other Links


List of RW section ID's

http://gtamodding.com

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