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----- Русский -----

Если ваш сайт содержит большую коллекцию SCM/CLEO-скриптов (больше 16), напишите на мой e-mail, и я добавлю его в список. Приветствуются скрипты, которые не встречаются на других сайтах ... Спасибо. ))))


----- English -----

If your website has a big enough collection of SCM/CLEO scripts (more than 16) notify me by e-mail
, and I will add it to the list. The unique scripts are preferable ... Thank you. ))))
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Weapon.dat File

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1Weapon.dat File Empty Weapon.dat File Sun Feb 08, 2009 8:48 am

gtasbigfoot

gtasbigfoot
Admin

Weapon.dat is a data text file, it stores weapons, stats.
It can be opened and edited, with any text editor.


Editing


For melee weapons, the following exist:

Code:

A: = string weaponType
B: = string eFireType
C,D: = float targetRange, weaponRange
E,F: = int modelId1, modelId2
G,H: = int reloadSampleTime1, reloadSampleTime2
I: = int weaponslot
J: = string baseCombo
K: = int numCombos
L: = HEX flags
M: = steathanimgrp

In order

Code:

A               B       C     D   E    F     I       J        K         L         M


Value:

Code:

£ UNARMED      MELEE   10.0  1.6   -1   -1      0      UNARMED      4         1      null

For all weapons, the following exist:

Code:

A: = string weaponType
B: = string eFireType
C,D: = float targetRange, weaponRange
E,F: = int modelId1, modelId2
G,H: = int reloadSampleTime1, reloadSampleTime2
I: = int weaponslot
J: = string baseCombo
K: = int numCombos
L: = HEX flags
M,N,O:   float fireOffset x, y, z
P:      int skillLevel    0:POOR   1:STD   2:PRO
Q:      req stat level to get this weapon skill level
R, S:   float accuracy (0.5 - 2.0f), move speed (0.5 - 1.5)
T,U,V:   int animLoop start, end, fire
W,X,Y:   int  animLoop2 start, end, fire
Z:      int breakoutTime
a:      hex flags
b,c:   float speed, radius
d,e:   float lifespan, spread

In order:

Code:

A            B         C    D      E   F      I   J         K    L      M    N    O      P  Q   R   S       T  U  V      W  X  Y    Z        a   

Value:

Code:

$ DESERT_EAGLE      INSTANT_HIT   25.0 30.0   348   -1      2   pythonbad   7    70      0.41  0.03  0.12    0  0   0.75 1.0     7 36  8    6 30  7  40   7001


Weapon.dat Struct


Code:

Start 0xC8AAB8
Size 0x70
Num 0x51

Code:

+0x00 DWord eFireType
+0x04 Float targetRange
+0x08 Float weaponRange
+0x0C Long modelId1
+0x10 Long modelId2
+0x14 DWord weaponslot
+0x18 DWord flags
+0x1C DWord AssocGroupId
+0x20 Word ammoClip
+0x22 Word damage
+0x24 Float fireOffset x
+0x28 Float fireOffset y
+0x2C Float fireOffset z
+0x30 DWord skillLevel
+0x34 DWord req stat level to get this weapon skill level
+0x38 Float accuracy
+0x3C Float move speed
+0x40 Float animLoop start / 30.0
+0x44 Float animLoop end / 30.0
+0x48 Float animLoop fire / 30.0
+0x4C Float animLoop2 start / 30.0
+0x50 Float animLoop2 end / 30.0
+0x54 Float animLoop2 fire / 30.0
+0x58 Float breakoutTime
+0x5C Float speed
+0x60 Float radius
+0x64 Float lifespan
+0x68 Float spread
+0x6C Byte AssocGroupId
+0x6D Byte Unknown 0
+0x6E Byte baseCombo
+0x6F Byte Unknown 1

Index 0 - 46 : Weapon 0 - 46 : Gangsta
Index 47 - 57 : Weapon 22 - 32 : Poor
Index 58 - 68 : Weapon 22 - 32 : Hitman
Index 69 : Weapon 22 : Cop

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